Simplymaya Sand Speeder Hidef 英文正式版(Maya噴氣式賽車製作教程)(DVD版)
內容說明:
Simplymaya.com官方出品的最新Maya教程,Sand Speeder - HiDef(噴氣式賽車製作教
程).教程時長達8個多小時,總14章節內容。全面講解Maya建模和紋理貼圖技巧。
教程所使用的軟體:Maya ,
photoshop and Zbrush.
Welcome to the first SimplyMaya.com showcased tutorial we hope to release one
of these per month. This one is brought to you by Jason Edwards author of the
popular internet 3D comic strip Outlaws Tales. Luckily for us Jason has
just finished a series for the Discovery channel and has kindly consented
to spend some time working with SimplyMaya to bring us a series of new
tutorials the first of which we present to you in our new Hi Definition video
format.
Simply Maya brings you this brand new 14 part hardsurface modelling and
texturing tutorial in conjunction with Outlaws Tales. The tutorial is aimed
at people who have an understanding of the fundamentals of Maya ,
photoshop
and Zbrush.
The project begins by setting up image plains in Maya to use as a reference
guide for the start of the model, then gets straight to business by
blocking out the basic forms using polygons. The following chapters then take
you through an overview of a modelling process to help you finish the vehicle
off. Techniques such as looking at real world references, path extrusion,
radial placement and mesh extraction of objects are covered here as well as
the standard modelling tools of Maya.
Once the majority of modelling is over its time to begin setting up the model
for texturing and how to set up a uv map and optimise it in Maya』s Texture
editor. On completion of the uv map the next chapters look at creating
texture maps to help give the model a more realistic look. As well as using
photoshop for this process, you』ll be introduced to Zbrush. Using both
programs separately and also in unison, you』ll see how to quickly achieve
good looking textures.
In the final chapters the textures are placed onto the model ready for
rendering in a scene using just a 2d image as a background and a ground plane
for shadowing. Then, rendering using Mental Rays Final Gather and a few
spotlights, an overview is given showing how to make the Vehicle 『fit』 into
the 2d backdrop, similar to techniques used in motion pictures and
television.
The tutorial is aimed at people who have an understanding of the
fundamentals of Maya ,
photoshop and Zbrush.
The project begins by setting up image plains in Maya to use as a reference
guide for the start of the model, then gets straight to business by
blocking out the basic forms using polygons. The following chapters then
take you through an overview of a modelling process to help you finish
the vehicle off. Techniques such as looking at real world references,
path extrusion, radial placement and mesh extraction of objects are
covered here as well as the standard modelling tools of Maya.
Once the majority of modelling is over its time to begin setting up the
model for texturing and how to set up a uv map and optimise it in Maya?s
Texture editor. On completion of the uv map the next chapters look at
creating texture maps to help give the model a more realistic look. As well
as using
photoshop for this process, you?ll be introduced to Zbrush. Using
both programs separately and also in unison, you?ll see how to quickly
achieve good looking textures.
In the final chapters the textures are placed onto the model ready for
rendering in a scene using just a 2d image as a background and a ground
plane for shadowing. Then, rendering using Mental Rays Final Gather and a
few spotlights, an overview is given showing how to make the Vehicle "fit"
into the 2d backdrop, similar to techniques used in motion pictures and
television.
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